The present MOOC will cover the main issue of the DoCENT project, Digital Creativity ENhanced in Teacher education, funded under ERASMUS + framework. An abstract of the open course and a link to access it can be found below.
DoCENT abstract
Creativity and digital technologies are considered central for success in today’s society, as they are considered essential to face the social, economic changes which feature the XXI Century. The labour market depends more and more on employees’ inventiveness and digital skills. Indeed, an innovative workforce requires the ability to work with technologies and to adapt, generate new ideas, products and practices. As a result, digital and creative competences have gained the attention of EU policies and became crucial educational objectives.
There is a gap between policies and practices. EU education fails to keep pace with the creative and digital economies. Indeed, teachers are not prepared for fully exploiting the potential of technologies and to adopt pedagogical strategies that foster creativity. Although these are current topics in teacher education policy recommendations, curricula usually do not address them appropriately.
Teacher educators are key players for ensuring the quality of teaching professions and the support of educational innovation. Yet, they are often neglected by policies and are given little opportunities in terms of professional development. As a result, EU educational systems do not fully benefit from their knowledge and experience. Therefore, opportunities for professional development appear as an essential need to allow teacher educators for becoming aware of the latest challenges in society and education, so future teachers can learn how to respond to these challenges.
DoCENT is the response to the aforementioned needs, under which partners develop, implement, validate and disseminate an innovative model to guide teacher educators (i.e. higher education teachers) in applying digital creative teaching practices.
Digital creative teaching consists of applying technologies to develop teaching processes that are particular to creativity, i.e. promoting learner-centered methodologies, helping to make connections, providing safe environments that encourage risk-taking, encouraging collaboration, boosting exploration and discovery.
Index
Lesson 1: Digital creativity in education
Unit 1 - Defining creativity
Unit 2 - Creative education
Author: UB, University of Barcelona
Lesson 2: DoCENT approach to digital creativity in education
Unit 1 - DoCENT competence framework for digital creative teaching
Unit 2 - Digital creative pedagogies: GBL, tangible interfaces, educational robotics and STEM education.
Author: UB, University of Barcelona
Lesson 3: Approaches and tools for integrating digital creativity in Teacher Education
UNIT 1: Game-based learning, gamification and serious games
UNIT 2: DoCENT approach to GBL
Author: UNINA, Department of Humanistic Studies, University of Naples “Federico II”
Lesson 4: Digital creativity through tangible interfaces
UNIT 1: Theoretical introduction
UNIT 2: Application and examples
Author: SMA, SMARTED S.R.L.
Lesson 5: Digital creativity through educational robotics
UNIT 1: Theoretical introduction
UNIT 2: Application and examples
Author: CreaTic, CreaTIC Academy S.L.
Lesson 6: Digital creativity through STEM education
UNIT 1: Theoretical introduction
UNIT 2: Application and examples
Author: UoA, ETHNIKO KAI KAPODISTRIAKO PANEPISTIMIO ATHINON, Department of Pedagogy, Faculty of Philosophy, Pedagogy and Psychology
Lesson 7: Digital creativity through inquiry-based learning
UNIT 1: Theoretical introduction
UNIT 2: Application and examples
Author: UNINA, Department of Humanistic Studies, University of Naples “Federico II”
Lesson 8: Evaluation of digital creativity
UNIT 1: Evaluation models and framework
UNIT 2: Evaluation tools
Author: Forth, FOUNDATION FOR RESEARCH AND TECHNOLOGY HELLAS, Institute of Applied and Computational Mathematics (IACM)